MultiFantasyPals [WIP/Concept]
Testing a multiplayer lobby thing in Construct2 with NobleLemon's Fantasy Asset pack. Turning it into a sort of horde defense game. Very bare-bones right now, but I bought the asset pack, Imma use it.
If you'd like access to these sprites: GBC Fantasy Asset Pack by [noblelemon]
Current Priorities:
- Synchronizing enemies between host and peers (Construct likes to add new unstable clone instances of enemies whenever I make a call to sync their positions. As the entire point of this project is for me to try and learn Construct's netcode, I guess it can't be helped.)
- Slowing down Peers when they attack (may have something to do with the latency compensation that is in use).
- Devising a waves system.
- Giving health to crystal/adding a failed state to the game, causing a reset if Crystal is destroyed.
- Overall visual presentation of game.
Features:
- Game supports drop-in, drop-out host/peer multiplayer.
- Soft-Locks if the Host leaves, requiring a restart.
- Working on slowing down peers when they attack, adding a currency system in place of kill tracking, & adding a waves system.
Future Features (I hope):
- Lobby System.
- Additional classes to choose from.
- Unique abilities per class.
- A purchase phase between waves to upgrade your hero.
- More enemies with different behaviors.
Status | In development |
Platforms | HTML5 |
Author | SethYuikora |
Genre | Action |
Made with | Construct |
Tags | Asset Pack, Co-op, Fantasy, Game Boy, Multiplayer, Simple, Skeletons, Spooky, Tower Defense |
Average session | A few seconds |
Inputs | Keyboard, Mouse |
Multiplayer | Ad-hoc networked multiplayer |
Development log
- Major Networking Issue FixApr 06, 2024
- Day 1Mar 17, 2023
- Day 2Mar 17, 2023
Comments
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omg, there are so many of them, lol. Definitly see the potential in this. looks nice aswell