Testing a multiplayer lobby thing in Construct2 with NobleLemon's Fantasy Asset pack.  Turning it into a sort of horde defense game.  Very bare-bones right now, but I bought the asset pack, Imma use it.
If you'd like access to these sprites:  GBC Fantasy Asset Pack by [noblelemon]

Current Priorities:

  • Synchronizing enemies between host and peers (Construct likes to add new unstable clone instances of enemies whenever I make a call to sync their positions.  As the entire point of this project is for me to try and learn Construct's netcode, I guess it can't be helped.)
  • Slowing down Peers when they attack (may have something to do with the latency compensation that is in use).
  • Devising a waves system.
  • Giving health to crystal/adding a failed state to the game, causing a reset if Crystal is destroyed.
  • Overall visual presentation of game.

Features:

  • Game supports drop-in, drop-out host/peer multiplayer.
  • Soft-Locks if the Host leaves, requiring a restart.
  • Working on slowing down peers when they attack, adding a currency system in place of kill tracking, & adding a waves system.

Future Features (I hope):

  • Lobby System.
  • Additional classes to choose from.
  • Unique abilities per class.
  • A purchase phase between waves to upgrade your hero.
  • More enemies with different behaviors.

Development log

Comments

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omg, there are so many of them, lol. Definitly see the potential in this. looks nice aswell